- Register Log In Larian Studios Forums Divinity Original Sin - Beta Loremaster + Identify Glass doesn't work: Forums Calendar Active. Not sure if this is a bug or if there is something else to it but my Ranger has Loremaster and a Identify Glass, when I use the glass on a Unidentified weapon that states: Requires Loremaster 1 and Identify.
- Aug 27, 2019 With Auto Identify, unidentified items will be automatically identified when anyone in your party has Loremaster 5 or higher. At Loremaster 5+, you will no longer need an Identifying Glass, you will no longer to need to stack Loremaster ability buffs, and you will no longer need to transfer unidentified items to whichever party member has the highest Loremaster rank.
![Skills Skills](/uploads/1/1/8/2/118202568/712953896.png)
This ability is a little OP. Actually a *lot* OP. I got the 'force Dallis to retreat from combat at Fort Joy' achievement by dropping a box weighing 4000 on her outside the front gate. An object weighs as much as itself and all of its contents. In a certain cave there is a device that, if repaired, allows you to craft oil barrels from normal barrels. So you can load up a potentially absurd number of 60 weight barrels from the ubiquitous 5 weight normal barrels into a series of nested reinforced crates, and then store it on lady vengeance when not in use. In order to destroy most enemies in one hit, it would need to weigh at least 40,000, which would be around 700 oil barrels. This is not out of the question.
If the person using telekinesis is in the 'backstab zone' and has a backstab capable weapon equipped, backstab damage is calculated for telekinesis or thrown objects. I got backstab criticals on the two magisters in the stern compartment on the starting ship while throwing a treasure chest.
TK can be very weird to use repeatedly on the same object. I've had a container refuse to be selected and sort of 'want to be opened instead.' Getting the game to register the strike is also sometimes finicky. Adjusting the object by turning it or moving it from one side of a character to the other is sometimes what is required.
Teleporting objects also does the same type of damage.
If the person using telekinesis is in the 'backstab zone' and has a backstab capable weapon equipped, backstab damage is calculated for telekinesis or thrown objects. I got backstab criticals on the two magisters in the stern compartment on the starting ship while throwing a treasure chest.
TK can be very weird to use repeatedly on the same object. I've had a container refuse to be selected and sort of 'want to be opened instead.' Getting the game to register the strike is also sometimes finicky. Adjusting the object by turning it or moving it from one side of a character to the other is sometimes what is required.
Teleporting objects also does the same type of damage.
Jul 05, 2014 you do NOT need to move the items into the trade window for this. To identify items yourself just get an identifying tool (looks like a magnifying glass) and have it in the inventory of a hero. Then, to identify something just right click the item and select identfy from the menu OR use the magnifying glass and then click the item to identfy.
Divinity Original Sin 2 Skills
Ability | Description | Effects |
Bartering | Bartering improves your haggling skills with traders. | Bartering improves your haggling skills. With each point invested, traders' items become 2% cheaper and your items become 4% more expensive. |
Lucky Charm | Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. | Every time the character opens a loot stash, Lucky Charm gives a chance that it will have more loot than usual . A unique sound and animation will play if Lucky Charm successfully triggers. |
Persuasion | Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. | Increases base Attitude with strangers by 5 per point. |
Loremaster | Loremaster identifiles enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster. | To identify, use an identifying glass and click on the item you want to identify. To examine a monster or NPC, right click them and choose Examine. Higher level equipment will need higher Loremaster. |
Telekinesis | Telekinesis allows you to move items telepathically regardless of weight. | Range of telekinesis is 4m per point. |
Sneaking | Sneaking determines how well you can sneak without getting caught. | A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones. |
Thievery | Thievery improves your lockpicking and pickpocketing skills. | To lockpick, use a lockpick and click on the item you want to lockpick. Or right-click the item and choose from the menu.(+2kg and xx gold value) |